# Pixothermic

Made for the [Flame Jam 3.0](https://itch.io/jam/flame-jam-3) in 2 days.

Source: https://github.com/goodpals/pixothermic

By [@alexobviously](https://github.com/alexobviously) and [@thebeville](https://github.com/TheBeville).

Theme: hot and cold.

Limitation: no text. There is some text in the level editor but the game itself contains none.

## How to play

A and D to move. Space to jump. Get to the end portal through the use of heat. Some blocks can heat up and cool down, and you can manipulate the light.

Best played in full screen!

## Screenshots

## Note on performance

This game has some fairly intense (and not super optimised) processing, and it's possible that you will get low frame rates on some levels with some setups. If this happens, you can try lowering the ray density (press the settings cog in game, and adjust the slider). Physics are a bit weird at low FPS for some reason.

Runs much better with a native build if you can be bothered to do that.

## Level editor

There's a level editor - click the 'tools' icon at the top right on home. Currently no easy local storage, but you can copy it as JSON, and paste it back in as JSON.

## Resources

- Background music was made by us.

- Background image is: https://admurin.itch.io/parallax-backgrounds-caves

- Sprites in the game are from: https://szadiart.itch.io/pixel-fantasy-caves and https://www.gameart2d.com/winter-platformer-game-tileset.html

- You can also use some sprites from https://pixelfrog-assets.itch.io/pixel-adventure-1 in the level editor (original placeholders)

Comments

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(+1)

Hey! This is super cool! I know using forge2d for platforming controls is quite tricky, but this was good. There were a couple of levels in middle, where I could just reach the end without having to do anything. So it felt like the pacing and level design could have been done better. But the number of levels was respectable given the timeframe and the complexity of created a built-in level editor!!!

I also liked the overall concept of evaporation and melting. Quite good use of the theme. Plus the effects used for evaporation and melting made it look quite believable.

(+1)

Thanks for the feedback, and glad you liked it!
Outside of the scope of this jam, but we have a working branch with most of the questionable levels fixed, also performance improvements, etc: https://github.com/goodpals/pixothermic/tree/dev