Hey! This is super cool! I know using forge2d for platforming controls is quite tricky, but this was good. There were a couple of levels in middle, where I could just reach the end without having to do anything. So it felt like the pacing and level design could have been done better. But the number of levels was respectable given the timeframe and the complexity of created a built-in level editor!!!
I also liked the overall concept of evaporation and melting. Quite good use of the theme. Plus the effects used for evaporation and melting made it look quite believable.
Thanks for the feedback, and glad you liked it! Outside of the scope of this jam, but we have a working branch with most of the questionable levels fixed, also performance improvements, etc: https://github.com/goodpals/pixothermic/tree/dev
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Hey! This is super cool! I know using forge2d for platforming controls is quite tricky, but this was good. There were a couple of levels in middle, where I could just reach the end without having to do anything. So it felt like the pacing and level design could have been done better. But the number of levels was respectable given the timeframe and the complexity of created a built-in level editor!!!
I also liked the overall concept of evaporation and melting. Quite good use of the theme. Plus the effects used for evaporation and melting made it look quite believable.
Thanks for the feedback, and glad you liked it!
Outside of the scope of this jam, but we have a working branch with most of the questionable levels fixed, also performance improvements, etc: https://github.com/goodpals/pixothermic/tree/dev